Spellcasting. The initiate casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
1/day each: detect magic, levitate
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.
Arcane Blast (Recharge 5–6). The initiate creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.
Occult initiates are the most recent inductees into their organization and the members of the organization most often encountered by outsiders.