Sources
CR
Type
Size
Alignment
Movement

Shira

Medium Humanoid (human), Chaotic Good

Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
Senses passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)

Spellcasting

Spellcasting. Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):

At will: chill touch

1/day each: blindness/deafness, ray of sickness

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage.

Lore

A shy, anxious 15-year-old human with innate spellcasting ability. Fearing for the safety of those around her as she learns to control her powers, Shira has taken to using the shrine to the Wild Mother in the Sigil District as a nighttime hiding place. She mimics the behavior of a spirit to frighten away others. Shira uses her spells to drive away intruders.