Sources
CR
Type
Size
Alignment
Movement

Vampire Warden

Medium Undead, Neutral Evil

Armor Class 18
Hit Points 190 (21d8 + 96)
Speed 30 ft.
STR
21
+5
DEX
15
+2
CON
18
+4
INT
10
+0
WIS
14
+2
CHA
17
+3
Saving Throws CON +8, WIS +6
Skills Athletics +9, Perception +10
Damage Resistances necrotic
Condition Immunities Exhaustion, Frightened
Senses Darkvision 120 ft., passive Perception 20
Languages Common
Challenge 10 (5,900 XP)

Traits

Magic Resistance. The vampire has Advantage on saving throws against spells and other magical effects.

Vampire Weakness. The vampire has these weaknesses:

  • Forbiddance
  • Running Water
  • Stake to the Heart
  • Sunlight
  • Immobile Restoration

Spellcasting

Guardian's Command. The vampire casts Compulsion, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Actions

Multiattack. The vampire makes two Claw attacks and uses Bite or Guardian's Command.

Claw. Melee Attack Roll: +9, reach 5 ft. Hit:14 (2d8 + 5) Slashing damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from one of two claws.

Bite. Constitution Saving Throw: DC 16, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 7 (1d4 + 5) Piercing damage plus 7 (2d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Reactions

Resilient Flesh. Trigger: The vampire is hit by a melee attack roll from an attacker the vampire can see. Response: The vampire reduces the damage it takes from the attack by 11 (2d6 + 4).

Lore

Stone-Skinned, Blood-Drinking Guardian