Sources
CR
Type
Size
Alignment
Movement

Skeletal Horror

Large Undead, Neutral Evil

Armor Class 13
Hit Points 150 (20d10 + 40)
Speed 30 ft.
STR
16
+3
DEX
14
+2
CON
15
+2
INT
6
-2
WIS
10
+0
CHA
5
-3
Skills Perception +3
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 60 ft., passive Perception 16
Languages
Challenge 6 (2,300 XP)

Actions

Multiattack. The horror makes two attacks with its claws.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:19 (3d10 + 3) slashing damage.

Wave of Bones (Recharge 5–6). The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

Lore

This horrid mass of bones clambers along on a dozen hands and feet without maintaining any consistent shape. One moment it moves like a centipede, the next it rears back to claw like a bear. The only consistent feature is a weird absence: no matter how many skulls make up its mass, this strange horror always seems to be headless.