Fortitude (Recharges after a Short or Long Rest). If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
Special Equipment. Irvan wears gloves of swimming and climbing and wields a ruidium shortsword (see appendix B). If Irvan rolls a 1 on an attack roll made with the shortsword, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
In addition, Irvan has a magical prosthetic arm. While the arm is attached to him, it functions the same as the body part it is replacing. Irvan can attach or detach the arm as an action, and it can't be removed by anyone else.
Multiattack. Irvan makes one Dagger attack and two Ruidium Shortsword attacks.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:7 (1d4 + 5) piercing damage plus 17 (5d6) poison damage.
Ruidium Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:8 (1d6 + 5) piercing damage plus 7 (2d6) psychic damage.
The name "Wastewalker" conjures fear on the plains of Xhorhas, as the name of a clan of Xhorhasian nomads. Irvan—Irv to his friends—was born into that clan, but he hates the name. He left his family when he was a teenager, struck out on his own across the wastes, and made his way to the city of Asarius. Even though the "City of Beasts" is renowned for danger, Irv felt at home there in a way he'd never felt with his clan.