Sources
CR
Type
Size
Alignment
Movement

Irvan Wastewalker (Tier 3)

Medium Humanoid (human), Chaotic Neutral

Armor Class 17 (studded leather)
Hit Points 123 (19d8 + 38)
Speed 40 ft., swim 40 ft.
STR
10
+0
DEX
20
+5
CON
14
+2
INT
16
+3
WIS
16
+3
CHA
16
+3
Saving Throws DEX +8, CON +5
Skills Acrobatics +8, Deception +9, Stealth +11, Survival +6
Senses passive Perception 13
Languages Common, Goblin, Orc
Challenge 8 (3,900 XP)

Traits

Fortitude (Recharges after a Short or Long Rest). If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.

Special Equipment. Irvan wears gloves of swimming and climbing and wields a ruidium shortsword (see appendix B). If Irvan rolls a 1 on an attack roll made with the shortsword, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

In addition, Irvan has a magical prosthetic arm. While the arm is attached to him, it functions the same as the body part it is replacing. Irvan can attach or detach the arm as an action, and it can't be removed by anyone else.

Actions

Multiattack. Irvan makes one Dagger attack and two Ruidium Shortsword attacks.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:7 (1d4 + 5) piercing damage plus 17 (5d6) poison damage.

Ruidium Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:8 (1d6 + 5) piercing damage plus 7 (2d6) psychic damage.

Lore

The name "Wastewalker" conjures fear on the plains of Xhorhas, as the name of a clan of Xhorhasian nomads. Irvan—Irv to his friends—was born into that clan, but he hates the name. He left his family when he was a teenager, struck out on his own across the wastes, and made his way to the city of Asarius. Even though the "City of Beasts" is renowned for danger, Irv felt at home there in a way he'd never felt with his clan.