Sources
CR
Type
Size
Alignment
Movement

Phaerimm Agent

Large Aberration, Neutral Evil

Armor Class 15
Hit Points 123 (19d10 + 19)
Speed 10 ft., fly 40 ft. (hover)
STR
12
+1
DEX
18
+4
CON
12
+1
INT
17
+3
WIS
16
+3
CHA
18
+4
Saving Throws CON +4, INT +6, WIS +6, CHA +7
Skills Arcana +9, Insight +6, Perception +6
Condition Immunities Charmed
Senses Truesight 120 ft., passive Perception 16
Languages telepathy 120 ft. understands Common and Deep Speech but can't speak
Challenge 8 (3,900 XP)

Traits

Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Detect Thoughts, Mage Hand

1/day each: Clairvoyance, Major Image, Synaptic Static

Protective Magic (3/Day). The phaerimm casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.

Dread Stinger. Melee Attack Roll: +7, reach 5 ft. Hit:7 (1d6 + 4) Piercing damage plus 13 (2d12) Poison damage.

Mindwarp Ray. Ranged Attack Roll: +7, range 120 ft. Hit:13 (2d8 + 4) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.

Bonus Actions

Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.

Lore

Alien, Magic-Obsessed Manipulators