Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.
Spellcasting. The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15):
At will: Detect Magic, Detect Thoughts, Mage Hand
1/day each: Clairvoyance, Major Image, Synaptic Static
Protective Magic (3/Day). The phaerimm casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Multiattack. The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.
Dread Stinger. Melee Attack Roll: +7, reach 5 ft. Hit:7 (1d6 + 4) Piercing damage plus 13 (2d12) Poison damage.
Mindwarp Ray. Ranged Attack Roll: +7, range 120 ft. Hit:13 (2d8 + 4) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.
Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.
Alien, Magic-Obsessed Manipulators