Sources
CR
Type
Size
Alignment
Movement

Eyedrake

Large Aberration, Lawful Evil

Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 0 ft., fly 30 ft. (hover)
STR
16
+3
DEX
10
+0
CON
16
+3
INT
14
+2
WIS
14
+2
CHA
16
+3
Saving Throws CON +6, WIS +5
Skills Perception +8, Stealth +6
Condition Immunities Prone
Senses darkvision 120 ft., passive Perception 18
Languages Deep Speech, Draconic
Challenge 8 (3,900 XP)

Traits

Unusual Nature. The eyedrake doesn't require food or drink.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:13 (3d6 + 3) piercing damage.

Antimagic Breath (Recharge). The eyedrake emits a magic wave in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a successful one. Every spell of 3rd level or lower ends on creatures and objects of the eyedrake's choice in that area.

Eye Rays. The eyedrake shoots three of the following magical eye rays at random (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:

  • 1: Freezing Ray
  • 2: Debilitating Ray
  • 3: Repulsion Ray
  • 4: Fire Ray
  • 5: Paralyzing Ray
  • 6: Death Ray

Lore

When a beholder contends with a dragon for power and wealth, its thoughts of its dragon rival can become deeply obsessive, eventually pervading the beholder's dreams. If the rivalry lasts long enough, these fevered dreams can manifest as an eyedrake—a beholder-like creature with draconic features.