Sources
CR
Type
Size
Alignment
Movement

Irvan Wastewalker (Tier 2)

Medium Humanoid (human), Chaotic Neutral

Armor Class 15 (studded leather)
Hit Points 99 (18d8 + 18)
Speed 40 ft.
STR
10
+0
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
14
+2
CHA
14
+2
Saving Throws DEX +6, CON +4
Skills Acrobatics +6, Deception +5, Stealth +9, Survival +5
Senses passive Perception 12
Languages Common, Goblin
Challenge 5 (1,800 XP)

Traits

Fortitude (Recharges after a Short or Long Rest). If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.

Actions

Multiattack. Irvan makes two Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.

Lore

The name "Wastewalker" conjures fear on the plains of Xhorhas, as the name of a clan of Xhorhasian nomads. Irvan—Irv to his friends—was born into that clan, but he hates the name. He left his family when he was a teenager, struck out on his own across the wastes, and made his way to the city of Asarius. Even though the "City of Beasts" is renowned for danger, Irv felt at home there in a way he'd never felt with his clan.