Sources
CR
Type
Size
Alignment
Movement

Iarno "Glasstaff" Albrek

Medium Humanoid (human, wizard), Lawful Evil

Armor Class 12, 16 with mage armor and staff of defense
Hit Points 22 (5d8)
Speed 30 ft.
STR
9
-1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0
Saving Throws INT +5, WIS +3
Skills Arcana +5, History +5
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)

Traits

Special Equipment. Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield spell.

Spellcasting

Spellcasting. Glasstaff casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: light, mage hand

1/day each: charm person, hold person, magic missile

Actions

Multiattack. Glasstaff makes two Shocking Burst attacks.

Shocking Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit:6 (1d6 + 3) lightning damage.

Bonus Actions

Teleport (2/Day). Glasstaff magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.

Lore

A former member of the Lords' Alliance, Glasstaff seized an opportunity in Phandalin to line his own pockets. Originally tasked with setting up a constabulary, he instead assembled a group of outlaws and local ruffians to secure his own position in town.