Special Equipment. Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield spell.
Spellcasting. Glasstaff casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: charm person, hold person, magic missile
Multiattack. Glasstaff makes two Shocking Burst attacks.
Shocking Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit:6 (1d6 + 3) lightning damage.
Teleport (2/Day). Glasstaff magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
A former member of the Lords' Alliance, Glasstaff seized an opportunity in Phandalin to line his own pockets. Originally tasked with setting up a constabulary, he instead assembled a group of outlaws and local ruffians to secure his own position in town.