Sources
CR
Type
Size
Alignment
Movement

Black Earth Guard

Medium Humanoid (human), Neutral Evil

Armor Class 18 (plate armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
17
+3
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
9
-1
Skills Intimidation +1, Perception +2
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)

Actions

Multiattack. The guard makes two melee attacks.

Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) piercing damage.

Reactions

Unyielding. When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

Lore

Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch. That devotion has granted them an uncanny ability to hold their ground against the buffeting assaults. It has also earned them the right to wear special plate armor of elemental stone, which breaks down when the guard is slain.