Sources
CR
Type
Size
Alignment
Movement

Black Earth Priest

Medium Humanoid (human), Neutral Evil

Armor Class 17 (splint armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15
+2
DEX
11
+0
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
16
+3
Skills Intimidation +5, Religion +3, Persuasion +5
Senses passive Perception 10
Languages Common, Terran
Challenge 3 (700 XP)

Spellcasting

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): acid splash, blade ward, light, mending, mold earth

1st level (4 slots): earth tremor, expeditious retreat, shield

2nd level (3 slots): shatter, spider climb

3rd level (2 slots): slow

Actions

Multiattack. The priest makes two melee attacks.

Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit:7 (1d10 + 2) slashing damage.

Reactions

Unyielding. When the priest is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

Lore

The priests of the Black Earth are the drivers and organizers of Ogrémoch's cult. They are the true believers, seeing Ogrémoch as a divine force, and they have developed a twisted dogma to explain how the evil of elemental earth is destined to remake the world and rule over all. The Black Earth priests form a cabal of leaders whose fanaticism and magical power serve as the backbone of the cult. Individuals of unusual power hold higher rank in the cult, but the priests provide the cult leader…