Sources
CR
Type
Size
Alignment
Movement

Drannin Splithelm

Medium Humanoid (dwarf), Neutral Evil

Armor Class 18 (plate armor)
Hit Points 93 (11d8 + 44)
Speed 25 ft.
STR
19
+4
DEX
10
+0
CON
18
+4
INT
11
+0
WIS
8
-1
CHA
12
+1
Skills Athletics +7, Intimidation +4
Damage Resistances cold, poison
Senses darkvision 60 ft., passive Perception 9
Languages Common, Dwarvish
Challenge 7 (2,900 XP)

Traits

Action Surge (Recharges after a Short or Long Rest). Drannin takes an additional action on his turn.

Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

Dwarven Resilience. Drannin has advantage on saving throws against poison.

Indomitable (Recharges after a Short or Long Rest). Drannin can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.

Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.

Actions

Multiattack. Drannin makes three attacks with his greataxe.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:17 (2d12 + 4) slashing damage.

Lore

Drannin is a self-serving dwarf who has always felt that, due to his heritage, he was owed better than he received. When he didn't receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the tables. He is currently intent on claiming the legendary axe Orcsplitter, the weapon buried with King Torhild Flametongue of Besilmer many centuries ago. The secret doors and puzzles of the Halls of the Hunting Axe have…