Sources
CR
Type
Size
Alignment
Movement

Eternal Flame Guardian

Medium Humanoid (human), Chaotic Evil

Armor Class 17 (breastplate, shield), 15 while using a crossbow
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15
+2
DEX
13
+1
CON
14
+2
INT
8
-1
WIS
11
+0
CHA
13
+1
Skills Intimidation +3, Perception +2
Damage Resistances fire
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)

Traits

Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in flame. The guard is unharmed by this fire, which lasts until the end of the guard's next turn. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit.

Actions

Multiattack. The guard makes two melee attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage.

Lore

Eternal Flame guardians are dullards fascinated by the power of fire and eager to show the cult's enemies firsthand what it feels like to burn. They light things aflame to honor elemental fire and just for entertainment, but they don't always think ahead about what else nearby might catch fire.