Sources
CR
Type
Size
Alignment
Movement

Feathergale Knight

Medium Humanoid (human), Lawful Evil

Armor Class 16 (scale mail)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14
+2
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
14
+2
Skills Animal Handling +2, History +2
Senses passive Perception 10
Languages Auran, Common
Challenge 1 (200 XP)

Spellcasting

Spellcasting. The knight is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spell:

Cantrips (at will): gust, light, message, ray of frost

1st level (2 slots): expeditious retreat, feather fall

Actions

Multiattack. The knight makes two melee attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Lore

The Feathergale Knights are ambitious, wealthy folk from cities such as Waterdeep seduced by the air cult's promises of power. From the backs of hippogriffs or giant vultures, they survey the land around Feathergale Spire, guarding the entrance to the air cult's hidden temple.