Sources
CR
Type
Size
Alignment
Movement

Hurricane

Medium Humanoid (human), Lawful Evil

Armor Class 14
Hit Points 33 (6d8 + 6)
Speed 45 ft.
STR
12
+1
DEX
16
+3
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
10
+0
Skills Acrobatics +5
Senses passive Perception 11
Languages Auran, Common
Challenge 2 (450 XP)

Traits

Unarmored Defense. While the hurricane is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Unarmored Movement. While the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed).

Spellcasting

Spellcasting. The hurricane is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): blade ward, gust, light, prestidigitation

1st level (4 slots): feather fall, jump, thunderwave

2nd level (2 slots): gust of wind

Actions

Multiattack. The hurricane makes two melee attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage.

Reactions

Deflect Missiles. When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by 1d10 + 9. If the damage is reduced to 0, the hurricane can catch the missile if it is small enough to hold in one hand and the hurricane has at least one hand free.

Lore

Hurricanes profess their disgust with decadence, and they dedicate their bodies and their minds to the world's destruction. Through breathing exercises and ascetic philosophy, skilled Howling Hatred initiates learn to imitate the cycling patterns of the hurricane. They believe the physical world must be shattered so that the creatures of the Material Plane can live unshackled by physical things.