Sources
CR
Type
Size
Alignment
Movement

One-Eyed Shiver

Medium Humanoid (human), Chaotic Evil

Armor Class 12, 15 with mage armor
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
13
+1
CHA
17
+3
Skills Arcana +3, Perception +3, Intimidation +5
Damage Immunities cold
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP)

Traits

Chilling Mist. While it is alive, the one-eyed shiver projects an aura of cold mist within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this area, the creature also takes 5 (1d10) cold damage.

Spellcasting

Spellcasting. The one-eyed shiver is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): chill touch, mage hand

1st level (4 slots): fog cloud, mage armor, thunderwave

2nd level (3 slots): mirror image, misty step

3rd level (2 slots): fear

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Eye of Frost. The one-eyed shiver casts ray of frost from its missing eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.

Lore

A one-eyed shiver is a fearsome cultist who wields powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isn't in use, the shiver covers its magical eye with an eye patch. Even when hidden, the orb's magical power makes itself felt-a one-eyed shiver has ice-cold blood and is constantly surrounded by an aura of thin, cold fog.