Sources
CR
Type
Size
Alignment
Movement

Thurl Merosska

Medium Humanoid (human), Lawful Evil

Armor Class 16 (breastplate)
Hit Points 71 (11d8 + 21)
Speed 30 ft.
STR
16
+3
DEX
14
+2
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
15
+2
Skills Animal Handling +2, Athletics +5, Deception +4, Persuasion +4
Senses passive Perception 10
Languages Auran, Common
Challenge 3 (700 XP)

Spellcasting

Spellcasting. Thurl is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Thurl knows the following sorcerer spells:

Cantrips (at will): friends, gust, light, message, ray of frost

1st level (4 slots): expeditious retreat, feather fall, jump

2nd level (3 slots): levitate, misty step

3rd level (2 slots): haste

Actions

Multiattack. Thurl makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) slashing damage.

Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:9 (1d12 + 3) piercing damage.

Reactions

Parry. Thurl adds 2 to his AC against one melee attack that would hit him. To do so, Thurl must see the attacker and be wielding a melee weapon.

Lore

Thurl Merosska is the leader of the Feathergale Knights. Once a griffon rider of Waterdeep, Thurl retired after a storm nearly claimed his life. Obsessed with his near-death experience, Thurl learned of Yan-C-Bin and swore an oath to serve the elemental prince in exchange for power.