Sources
CR
Type
Size
Alignment
Movement

Stonemelder

Medium Humanoid (human), Neutral Evil

Armor Class 17 (splint armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
15
+2
DEX
10
+0
CON
16
+3
INT
12
+1
WIS
11
+0
CHA
17
+3
Skills Intimidation +5, Perception +2
Senses tremorsense 30 ft., passive Perception 12
Languages Common, Terran
Challenge 4 (1,100 XP)

Traits

Death Burst. When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Spellcasting

Spellcasting. The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): acid splash, blade ward, light, mending, mold earth

1st level (4 slots): expeditious retreat, false life, shield

2nd level (3 slots): Maximilian's earthen grasp, shatter

3rd level (3 slots): erupting earth, meld into stone

4th level (1 slot): stoneskin

Actions

Black Earth Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.

Lore

Stonemelders are spellcasters who gain their power from Ogrémoch, using elemental earth magic to sheathe their bodies in carapaces of rock. They are elite champions of the cult and answer only to the cult leaders. Not even the Black Earth priests tell stonemelders what to do.