Sources
CR
Type
Size
Alignment
Movement

Miraj Vizann

Medium Humanoid (genasi), Neutral Evil

Armor Class 10, 13 with mage armor
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
12
+1
DEX
10
+0
CON
17
+3
INT
13
+1
WIS
11
+0
CHA
18
+4
Skills Arcana +4, Deception +7
Senses passive Perception 10
Languages Common, Primordial
Challenge 6 (2,300 XP)

Traits

Earth Walk. Moving through difficult terrain made of earth or stone costs Miraj no extra movement.

Spellcasting

Innate Spellcasting. Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:

1/day: pass without trace

Spellcasting. Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): acid splash, blade ward, friends, light, message, mold earth

1st level (4 slots): chromatic orb, mage armor, magic missile

2nd level (3 slots): Maximilian's earthen grasp, shatter, suggestion

3rd level (3 slots): counterspell, erupting earth

4th level (3 slots): polymorph, stoneskin

5th level (2 slots): wall of stone

6th level (1 slot): move earth

Actions

Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.

Lore

Miraj is an earth genasi from Calimshan. He is a perfectionist who oversees the Black Earth cult's tunneling operations and specializes in magic and alchemical processes that shape stone. He also has an affinity for the element of water and styles himself a 'mud sorcerer.'