Sources
CR
Type
Size
Alignment
Movement

Fennor

Medium Humanoid (human), Chaotic Good

Armor Class 14 (chain shirt)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)

Traits

Reckless. At the start of its turn, Fennor can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. Fennor makes two attacks with her greatsword

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) slashing damage.