Sources
CR
Type
Size
Alignment
Movement

Howling Hatred Priest

Medium Humanoid (human), Neutral Evil

Armor Class 15 (studded leather)
Hit Points 45 (10d8)
Speed 30 ft.
STR
12
+1
DEX
16
+3
CON
10
+0
INT
14
+2
WIS
10
+0
CHA
14
+2
Skills Acrobatics +5, Intimidation +4, Religion +4
Senses passive Perception 10
Languages Auran, Common
Challenge 2 (450 XP)

Traits

Hold Breath. The priest can hold its breath for 30 minutes.

Spellcasting

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): blade ward, gust, light, prestidigitation, shocking grasp

1st level (4 slots): feather fall, shield, witch bolt

2nd level (3 slots): dust devil, gust of wind

3rd level (2 slots): gaseous form

Actions

Multiattack. The priest makes two melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d4 + 3) piercing damage.

Lore

The most fanatical of the air cultists, the priests push their bodies to physical extremes in order to decrease their density and mass and become as light as leaves. Gaunt and sallow faced, with concave bellies, bulging eyes, and taut skin that enunciates every bone, these living skeletons sustain themselves on nothing more than air and fanatical devotion to the teachings of the cult. The wind serves them at a gesture.