Sources
CR
Type
Size
Alignment
Movement

Worker Robot

Medium Construct, Neutral

Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
20
+5
DEX
9
-1
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
10
+0
Skills Athletics +9
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common plus the languages spoken by its creator
Challenge 3 (700 XP)

Traits

Lightning Overload. When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack. The robot makes two Cargo Tentacle attacks.

Cargo Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:9 (1d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.

Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.

Lore

Worker robots are built for physical labor such as hauling cargo, construction, and maintenance, though some worker robots fill public-facing service roles. Antigravity technology and built-in tractor beams allow worker robots to effortlessly lift cargo and other heavy objects with their mechanical tentacles, which double as weapons if the robots are threatened or drafted for security purposes. A worker robot's voice is often utilitarian, programmed to use simple phrases without embellishment.…