Sources
CR
Type
Size
Alignment
Movement

Giant Slug

Large Monstrosity, Unaligned

Armor Class 13 (natural armor)
Hit Points 66 (6d10 + 18)
Speed 10 ft., climb 10 ft.
STR
14
+2
DEX
13
+1
CON
16
+3
INT
1
-5
WIS
12
+1
CHA
5
-3
Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, Aquan, Common
Challenge 3 (700 XP)

Traits

Keen Smell. The slug has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb. The slug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting

Innate Spellcasting. The slug's innate spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

1/day each: guiding bolt, sanctuary, spiritual weapon

Actions

Multiattack. The slug makes two attacks: one with its tentacles and one with its bite.

Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit:4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:7 (2d4 + 2) piercing damage.

Reactions

Animate Tentacle. When the slug takes damage in this cave (Shrine of Umberlee), it can use its reaction to animate one of the tentacles of the kraken statue and cause it to make a melee weapon attack (+3 to hit) against one creature within 20 feet of the statue that the slug can see. The tentacle deals 8 (1d8 + 4) bludgeoning damage on a hit.