Sources
CR
Type
Size
Alignment
Movement

Kalka-Kylla

Large Monstrosity, Neutral

Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft., swim 30 ft.
STR
17
+3
DEX
12
+1
CON
16
+3
INT
15
+2
WIS
16
+3
CHA
12
+1
Skills Deception +3, Insight +5, Stealth +3
Senses blindsight 30 ft., passive Perception 13
Languages Olman
Challenge 3 (700 XP)

Traits

Amphibious. Kalka-Kylla can breathe air and water.

False Appearance. While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

Shell. Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.

Actions

Multiattack. Kalka-Kylla makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.