Sources
CR
Type
Size
Alignment
Movement

Giant Snapping Turtle

Large Beast, Unaligned

Armor Class 17 (natural armor), 12 while prone
Hit Points 75 (10d10 + 20)
Speed 30 ft., swim 40 ft.
STR
19
+4
DEX
10
+0
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
5
-3
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 3 (700 XP)

Traits

Amphibious. The turtle can breathe air and water.

Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:18 (4d6 + 4) slashing damage.

Lore

Giant snapping turtles can grow to be 12 feet in diameter. Although they appear slow and ponderous, they are capable of startling bursts of speed and will aggressively attack smaller creatures that approach them. One snap of a giant turtle's jaws can cut a human in half, and these creatures aren't fussy about what they eat.