Sources
CR
Type
Size
Alignment
Movement

Giant Ice Toad

Large Monstrosity, Neutral

Armor Class 14 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
16
+3
DEX
13
+1
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
6
-2
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 10
Languages Ice Toad
Challenge 3 (700 XP)

Traits

Amphibious. The toad can breathe air and water.

Cold Aura. Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) cold damage.

Standing Leap. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

Swallow. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. Hit:10 (2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has Cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2d10) cold damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.

If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Lore

In a cavern within the glacial rift (Against the Giants), a group of ice toads vigorously guard their territory. Waves of cold radiate from the creature, afflicting those that try to approach it, and anyone unfortunate enough to be swallowed suffers injury from cold as well as from the toad's digestive juices.