Sources
CR
Type
Size
Alignment
Movement

Homarid

Medium Monstrosity, Chaotic Evil

Armor Class 14 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 20 ft., swim 30 ft.
STR
13
+1
DEX
8
-1
CON
13
+1
INT
9
-1
WIS
14
+2
CHA
10
+0
Skills Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Homarid
Challenge 1 (200 XP)

Traits

Amphibious. The homarid can breathe air and water.

Actions

Multiattack. The homarid makes two claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The homarid has two claws, each of which can grapple only one target.

Lore

The merfolk of Vodalia have waged bitter war for generations against the cryptic, cold-loving crustacean race of homarids. The surface ocean waters have become too warm for the homarids in recent times, but in the years following the Brothers' War, as a global ice age settled over Dominaria, the homarids swarmed to the surface and nearly unraveled the fabric of the first Vodalian Empire. Even now, these creatures teem in the deep, frigid trenches to the west of the Voda…