Sources
CR
Type
Size
Alignment
Movement

Chupacabra

Medium Monstrosity, Neutral Evil

Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
15
+2
DEX
14
+2
CON
16
+3
INT
6
-2
WIS
13
+1
CHA
9
-1
Skills Perception +3, Stealth +4
Damage Resistances bludgeoning, piercing, slashing, from nonmagical weapons
Senses darkvision 120 ft., passive Perception 13
Languages
Challenge 3 (700 XP)

Traits

Sunlight Sensitivity. While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Drain Blood. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. Hit:5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Pin. If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.

Lore

The legends of the Sun Empire are populated with the enemies of the sun—terrible monsters that threaten to devour its light and undo its work. Unfortunately for the people of Ixalan, these are not just creatures of legend but real monsters with supernatural power, lurking in the darkness of night and the shadows of ancient ruins and crypts.