Sources
CR
Type
Size
Alignment
Movement

Huge Gray Ooze

Huge Ooze, Unaligned

Armor Class 8
Hit Points 152 (16d12 + 48)
Speed 10 ft., climb 10 ft.
STR
18
+4
DEX
6
-2
CON
16
+3
INT
1
-5
WIS
6
-2
CHA
2
-4
Skills Stealth +2
Damage Resistances acid, cold, fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 8 (3,900 XP)

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Multiattack. As an action, it can make two attacks with its pseudopods.

Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:21 (6d6) acid damage, or 42 (12d6) acid damage while the ooze is enlarged. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the ooze magically increases in size. While enlarged, the ooze is Gargantuan, doubles its damage dice with its pseudopod attack, and makes Strength checks and Strength saving throws with advantage.

Invisibility (Recharges after a Short or Long Rest). The ooze magically turns invisible for up to 1 hour until it attacks, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell).