Sources
CR
Type
Size
Alignment
Movement

Aberrant Cultist

Small/Medium Humanoid, Neutral Evil

Armor Class 14
Hit Points 137 (25d8 + 25)
Speed 30 ft.
STR
10
+0
DEX
19
+4
CON
12
+1
INT
16
+3
WIS
18
+4
CHA
15
+2
Saving Throws INT +6, WIS +7
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft., passive Perception 17
Languages Common, Deep Speech; telepathy 30 ft.
Challenge 8 (3,900 XP)

Spellcasting

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: Detect Thoughts, Minor Illusion

Counterspell (2/Day). The cultist casts Counterspell in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.

Tentacle Lash. Melee Attack Roll: +7, reach 10 ft. Hit:7 (1d6 + 4) Slashing damage plus 14 (4d6) Psychic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two tentacles, and it has the Restrained condition until the grapple ends.

Mind Rot. Wisdom Saving Throw: DC 15, one creature the cultist can see within 90 feet. Failure: 27 (6d8) Psychic damage, and the target has the Poisoned condition until the start of the cultist's next turn. Success: Half damage only.

Lore

Doomsayers and Fanatics