Sources
CR
Type
Size
Alignment
Movement

Archpriest

Small/Medium Humanoid (cleric), Neutral

Armor Class 16
Hit Points 240 (32d8 + 96)
Speed 30 ft.
STR
16
+3
DEX
12
+1
CON
17
+3
INT
14
+2
WIS
21
+5
CHA
14
+2
Saving Throws STR +7, CON +7, INT +6, WIS +9
Skills Insight +9, Medicine +9, Perception +9, Religion +10
Senses passive Perception 19
Languages Common plus two other languages
Challenge 12 (8,400 XP)

Spellcasting

Spellcasting. The archpriest casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17):

At will: Light, Thaumaturgy

1/day each: Flame Strike (level 6 version), Greater Restoration, Raise Dead, Zone of Truth

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The archpriest makes three Radiant Burst attacks.

Radiant Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 60 ft. Hit:27 (4d10 + 5) Radiant damage.

Holy Word (Recharge 4–6). Wisdom Saving Throw: DC 17, each enemy in a 20-foot Emanation originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.

Lore

Arbiters of the Mortal and the Divine