Sources
CR
Type
Size
Alignment
Movement

Berserker Commander

Small/Medium Humanoid, Neutral

Armor Class 16
Hit Points 136 (16d8 + 64)
Speed 40 ft.
STR
19
+4
DEX
14
+2
CON
19
+4
INT
10
+0
WIS
14
+2
CHA
9
-1
Saving Throws STR +7, CON +7
Skills Athletics +7, Perception +5
Condition Immunities Charmed, Frightened
Senses passive Perception 15
Languages Common
Challenge 8 (3,900 XP)

Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Multiattack. The berserker makes three attacks, using Greataxe or Javelin in any combination.

Greataxe. Melee Attack Roll: +7, reach 5 ft. Hit:10 (1d12 + 4) Slashing damage, plus 10 (3d6) Thunder damage to the target or another creature within 5 feet of the target.

Javelin. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit:18 (4d6 + 4) Piercing damage, and the target's Speed decreases by 5 feet until the start of the berserker's next turn.

Bonus Actions

Frenzied Rush. Each ally within 30 feet of the berserker can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks. The berserker can also move up to half its Speed without provoking Opportunity Attacks.

Lore

Raging Invaders and Impassioned Warriors