Sources
CR
Type
Size
Alignment
Movement

Fiend Cultist

Small/Medium Humanoid, Neutral Evil

Armor Class 16
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
19
+4
DEX
15
+2
CON
16
+3
INT
12
+1
WIS
18
+4
CHA
10
+0
Saving Throws CON +6, WIS +7
Skills Perception +7, Religion +4
Senses Darkvision 90 ft. (unimpeded by magical Darkness), passive Perception 17
Languages Abyssal, Common, Infernal
Challenge 8 (3,900 XP)

Spellcasting

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

At will: Scorching Ray (level 5 version), Thaumaturgy

2/day: Fireball (level 6 version)

Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The cultist makes three Pact Axe attacks.

Pact Axe. Melee Attack Roll: +7, reach 5 ft. Hit:10 (1d12 + 4) Slashing damage plus 13 (3d8) Fire damage.

Lore

Doomsayers and Fanatics