Sources
CR
Type
Size
Alignment
Movement

Noble Prodigy

Small/Medium Humanoid, Neutral

Armor Class 16
Hit Points 148 (27d8 + 27)
Speed 30 ft.
STR
8
-1
DEX
16
+3
CON
12
+1
INT
15
+2
WIS
14
+2
CHA
19
+4
Saving Throws DEX +7, CON +5, WIS +6, CHA +8
Skills Perception +6, Persuasion +8
Senses passive Perception 16
Languages Common plus two other languages
Challenge 10 (5,900 XP)

Spellcasting

Spellcasting. The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Mage Armor (included in AC), Mage Hand, Minor Illusion

1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)

Shield (2/Day). The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The noble makes three Beguiling Strike attacks.

Beguiling Strike. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit:18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.

Lore

Royals and Rich Folk