Sources
CR
Type
Size
Alignment
Movement

Questing Knight

Small/Medium Humanoid, Neutral

Armor Class 18
Hit Points 202 (27d8 + 81)
Speed 30 ft.
STR
20
+5
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
12
+1
CHA
18
+4
Saving Throws STR +9, CON +7, WIS +5, CHA +8
Skills Athletics +9, Perception +5, Persuasion +8
Condition Immunities Charmed, Frightened
Senses passive Perception 15
Languages Common plus one other language
Challenge 12 (8,400 XP)

Traits

Aura of Bravery. Creatures of the knight's choice in a 30-foot Emanation originating from it have Immunity to the Charmed and Frightened conditions while there.

Spellcasting

Spellcasting. The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

1/day each: Daylight, Dispel Evil and Good, Greater Restoration, Phantom Steed

Actions

Multiattack. The knight makes three attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +9, reach 5 ft. Hit:12 (2d6 + 5) Slashing damage plus 22 (5d8) Radiant damage.

Longbow. Ranged Attack Roll: +7, range 150/600 ft. Hit:12 (2d8 + 3) Piercing damage plus 22 (5d8) Radiant damage.

Lore

Battle Masters and Heroic Wanderers