Sources
CR
Type
Size
Alignment
Movement

Tough

Small/Medium Humanoid, Neutral

Armor Class 12
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
15
+2
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0
Senses passive Perception 10
Languages Common
Challenge 1/2 (100 XP)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit:5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit:6 (1d10 + 1) Piercing damage.

Lore

Brawlers and Bullies