Sources
CR
Type
Size
Alignment
Movement

Pirate

Small/Medium Humanoid, Neutral

Armor Class 14
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
12
+1
INT
8
-1
WIS
12
+1
CHA
14
+2
Saving Throws DEX +5, CHA +4
Senses passive Perception 11
Languages Common plus one other language
Challenge 1 (200 XP)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit:5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Lore

Freebooters and Fortune Hunters