Sources
CR
Type
Size
Alignment
Movement

Psychic Gray Ooze

Medium Ooze, Unaligned

Armor Class 9
Hit Points 37 (5d8 + 15)
Speed 10 ft., climb 10 ft.
STR
12
+1
DEX
8
-1
CON
16
+3
INT
10
+0
WIS
6
-2
CHA
2
-4
Skills Stealth +3
Damage Resistances acid, cold, fire, psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses Blindsight 60 ft., passive Perception 8
Languages —
Challenge 1 (200 XP)

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit:11 (3d6 + 1) Acid damage, and the target has Disadvantage on Intelligence saving throws until the end of the ooze's next turn.

Psychic Crush. Intelligence Saving Throw: DC 10, one creature the ooze can see within 60 feet. Failure: 13 (3d8) Psychic damage.

Reactions

Mind Corrosion. Trigger: The ooze fails a saving throw against a spell or another magical effect created by a creature. Response: The triggering creature takes 3 (1d6) Psychic damage.

Lore

Hungry Slimes and Magical Failures