Sources
CR
Type
Size
Alignment
Movement

Plasmoid Warrior

Medium Ooze, Any alignment

Armor Class 16 (natural armor, shield)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
16
+3
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills Athletics +5, Stealth +4
Damage Resistances acid, poison
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 3 (700 XP)

Traits

Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.

Hold Breath. The plasmoid can hold its breath for 1 hour.

Actions

Multiattack. The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.

Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit:7 (1d10 + 2) piercing damage.

Lore

These battle-hardened plasmoids can toughen their outer surfaces, giving themselves protection comparable to light armor.