Sources
CR
Type
Size
Alignment
Movement

Sphinx of Wonder

Tiny Celestial, Lawful Good

Armor Class 13
Hit Points 24 (7d4 + 7)
Speed 20 ft., fly 40 ft.
STR
6
-2
DEX
17
+3
CON
13
+1
INT
15
+2
WIS
12
+1
CHA
11
+0
Skills Arcana +4, Religion +4, Stealth +5
Damage Resistances necrotic, psychic, radiant
Senses Darkvision 60 ft., passive Perception 11
Languages Celestial, Common
Challenge 1 (200 XP)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit:5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Lore

Collectors and Keepers of Secrets