Sources
CR
Type
Size
Alignment
Movement

Otherworldly Steed

Large Celestial, Neutral

Hit Points —
Speed 60 ft., fly 60 ft.
STR
18
+4
DEX
12
+1
CON
14
+2
INT
6
-2
WIS
12
+1
CHA
8
-1
Senses passive Perception 11
Languages telepathy 1 mile (works only with you)
Proficiency Bonus equals your Proficiency Bonus
Summoned by Find Steed (level 2)

Traits

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.

Actions

Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit:1d8 + summonSpellLevel of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + summonSpellLevel.