Sources
CR
Type
Size
Alignment
Movement

Death Cultist

Small/Medium Humanoid, Neutral Evil

Armor Class 17
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
19
+4
DEX
12
+1
CON
18
+4
INT
12
+1
WIS
16
+3
CHA
14
+2
Saving Throws CON +7, WIS +6
Skills Insight +6, Perception +6, Religion +4
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP)

Spellcasting

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: Speak with Dead, Thaumaturgy

Actions

Multiattack. The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.

Dread Scythe. Melee Attack Roll: +7, reach 10 ft. Hit:9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.

Deathly Ray. Ranged Attack Roll: +6, range 120 ft. Hit:22 (4d10) Necrotic damage.

Bonus Actions

Spirit Wail (Recharge 5–6). Wisdom Saving Throw: DC 14, each creature in a 20-foot Emanation originating from the cultist. Failure: 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.

Lore

Doomsayers and Fanatics