Sources
CR
Type
Size
Alignment
Movement

Cultist Fanatic

Small/Medium Humanoid, Neutral

Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
13
+1
Saving Throws WIS +4
Skills Deception +3, Persuasion +3, Religion +2
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)

Spellcasting

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At will: Light, Thaumaturgy

1/day: Hold Person

2/day: Command

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit:6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Lore

Doomsayers and Fanatics