Sources
CR
Type
Size
Alignment
Movement

Scaladar

Huge Construct, Unaligned

Armor Class 19 (natural armor)
Hit Points 94 (7d12 + 49)
Speed 30 ft., climb 20 ft.
STR
19
+4
DEX
10
+0
CON
25
+7
INT
1
-5
WIS
12
+1
CHA
1
-5
Damage Resistances fire; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities force, lightning, poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 8 (3,900 XP)

Traits

Lightning Absorption. Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.

Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.

Actions

Multiattack. The scaladar makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.

Sting. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.

Lore

Scaladar are constructs created by Trobriand, one of Halaster's apprentices. They move and attack like giant scorpions, grabbing prey with two large pincer claws and delivering a deadly pulse of lightning with their metal stinger tails.