Sources
CR
Type
Size
Alignment
Movement

Gryz Alakritos

Small Humanoid (goblinoid), Neutral Good

Armor Class 12
Hit Points 82 (15d8 + 15)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
13
+1
INT
18
+4
WIS
16
+3
CHA
14
+2
Saving Throws INT +7, WIS +6
Skills Arcana +7, History +7, Insight +6, Perception +6
Senses passive Perception 16
Languages Common plus three other languages, Goblin
Challenge 5 (1,800 XP)

Traits

Nimble Escape. <$title_short_name$> can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting

Spellcasting. Gryz casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: alter self, light, mage hand

1/day each: comprehend languages, mage armor, zone of truth

Actions

Multiattack. Gryz makes two Arcane Shock or Dagger of the Poisoned Mind attacks.

Arcane Shock. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit:26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Dagger of the Poisoned Mind. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.