Sources
CR
Type
Size
Alignment
Movement

Galsariad Ardyth (Tier 2)

Medium Humanoid (drow, elf, wizard), Neutral

Armor Class 12
Hit Points 67 (15d8)
Speed 30 ft., fly 30 ft. (hover)
STR
8
-1
DEX
14
+2
CON
10
+0
INT
18
+4
WIS
15
+2
CHA
12
+1
Saving Throws INT +7, WIS +5
Skills Arcana +7, Investigation +7, Nature +7
Senses darkvision 120 ft., passive Perception 12
Languages Common, Draconic, Undercommon
Challenge 5 (1,800 XP)

Traits

Fey Ancestry. Galsariad has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting

Spellcasting. Galsariad casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: mage armor, mage hand

1/day each: longstrider, scrying (as an action), slow

Actions

Drain Potential. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one creature. Hit:22 (4d10) necrotic damage, and Galsariad gains 5 temporary hit points.

Gravity Wave (Recharge 5–6). Galsariad causes a rippling wave of magical gravity to fill a 20-foot-radius sphere centered on a point he can see within 100 feet of himself. Each creature in that area must make a DC 15 Strength saving throw. On a failed saving throw, the creature takes 35 (10d6) force damage and is pulled up to 20 feet toward the sphere's center, and is knocked prone. On a successful save, the creature takes half as much damage and isn't pulled or knocked prone.

Bonus Actions

Distort Gravity (1/Day). Galsariad targets himself or one willing creature that he can see within 60 feet of himself, magically distorting gravity around the target. Any creature within 5 feet of the target takes 7 (2d6) force damage. In addition, the target can use a reaction to float upward, up to 20 feet, without provoking opportunity attacks. When this effect ends at the start of Galsariad's next turn, the target floats gently down up to 20 feet.

Lore

Beautiful, ethereal, deathly, shadowy—all accurately describe Galsariad Ardyth, a drow in his two-hundredth year of life. He's recently taken up the study of arcane magic, and he's pursuing the life of an adventurer in hopes of improving his reputation within the Kryn Dynasty. Loquacious, snarky, and sarcastic to a fault, he's ready with a barb for any occasion—usually to mask his own insecurities.