Earth Glide. The totem elemental can burrow through nonmagical, unworked earth and stone. While doing so, the totem elemental doesn't disturb the material it moves through.
Siege Monster. The totem elemental deals double damage to objects and structures.
Multiattack. The totem elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:14 (2d8 + 5) bludgeoning damage.
Elementals are an even more primal embodiment of natural forces. They are living beings of raw natural energy, but magic can shape and bind them into physical forms composed of wind, water, fire, or the verdant growth of the forest. The River Heralds construct jade totems that hold elementals in stasis until activated by trespassers. When a totem opens, the elemental's physical form comes together, and the intruders are quickly dispatched.