Sources
CR
Type
Size
Alignment
Movement

Earth Totem Elemental

Large totem elemental, Neutral

Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft., burrow 30 ft.
STR
20
+5
DEX
8
-1
CON
20
+5
INT
5
-3
WIS
10
+0
CHA
5
-3
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages Terran
Challenge 5 (1,800 XP)

Traits

Earth Glide. The totem elemental can burrow through nonmagical, unworked earth and stone. While doing so, the totem elemental doesn't disturb the material it moves through.

Siege Monster. The totem elemental deals double damage to objects and structures.

Actions

Multiattack. The totem elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:14 (2d8 + 5) bludgeoning damage.

Lore

Elementals are an even more primal embodiment of natural forces. They are living beings of raw natural energy, but magic can shape and bind them into physical forms composed of wind, water, fire, or the verdant growth of the forest. The River Heralds construct jade totems that hold elementals in stasis until activated by trespassers. When a totem opens, the elemental's physical form comes together, and the intruders are quickly dispatched.