Sources
CR
Type
Size
Alignment
Movement

Exul

Large Elemental, Neutral Evil

Armor Class 17 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 60 ft.
STR
22
+6
DEX
12
+1
CON
24
+7
INT
16
+3
WIS
15
+2
CHA
16
+3
Saving Throws INT +7, CHA +7
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 12
Languages Common, Ignan, Terran
Challenge 11 (7,200 XP)

Traits

Elemental Demise. If Exul dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only the equipment he was wearing or carrying.

Spellcasting

Innate Spellcasting. Exul's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: detect magic

1/day each: conjure elemental (earth or fire elemental only), invisibility, major image, plane shift, wall of fire

3/day each: comprehend languages, tongues

Actions

Multiattack. Exul makes two handaxe attacks or uses his Hurl Flame twice.

Handaxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit:13 (2d6 + 6) slashing damage plus 3 (1d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit:17 (5d6) fire damage.

Lore

With his skin aglow like searing coal, a beard like sheafs of burnt paper, and hair billowing like smoke, Exul's physical form does nothing to hide his elemental nature. He was born as a spirit of earth and flame. This physical manifestation is a dalliance of mere decades, he hopes.