Sources
CR
Type
Size
Alignment
Movement

Hamish Hewland

Huge Giant, Neutral Good

Armor Class 13
Hit Points 85 (10d12 + 20)
Speed 40 ft.
STR
23
+6
DEX
11
+0
CON
15
+2
INT
10
+0
WIS
14
+2
CHA
10
+0
Saving Throws STR +9, WIS +5
Skills Athletics +9, History +3, Insight +5, Perception +5
Senses passive Perception 15
Languages Common, Dwarvish, Giant
Challenge 5 (1,800 XP)

Actions

Multiattack. Hamish makes two attacks with his axe or throws two rocks.

Axe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:17 (2d10 + 6) slashing damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit:17 (2d10 + 6) bludgeoning damage.

Reactions

Parry. Hamish adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon or a shield.

Lore

A gentle giant with a ferocious laugh, Hamish hails from the city of Waterdeep. He was never one for the wilderness in his younger days, but he wanted adventure. He joined his friends, Sylvene and Artura, on their journey into the wilds of the Sword Coast, all those years ago, and was part of their adventuring party with a human from Secomber named Waltarn Everlake. That Hamish would be willing to risk his life to protect his friends was never in doubt.