Sources
CR
Type
Size
Alignment
Movement

Cloud Giant of Evil Air

Huge Giant, Neutral Evil

Armor Class 14 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft., fly 40 ft.
STR
27
+8
DEX
10
+0
CON
22
+6
INT
12
+1
WIS
16
+3
CHA
19
+4
Saving Throws CON +10, WIS +7, CHA +8
Skills Insight +7, Perception +7, Stealth +4
Senses passive Perception 17
Languages Auran, Common, Giant
Challenge 12 (8,400 XP)

Traits

Flyby. The giant doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Spellcasting

Spellcasting. The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: detect magic, fog cloud, light

1/day: gaseous form

2/day: telekinesis

Actions

Multiattack. The giant makes two Scimitar attacks and one Storm Boomerang attack.

Scimitar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:18 (3d6 + 8) slashing damage.

Storm Boomerang. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit:15 (3d4 + 8) bludgeoning damage plus 7 (2d6) thunder damage, and the target must succeed on a DC 16 Constitution saving throw or have the stunned condition until the end of its next turn. Hit or Miss:The boomerang magically returns to the giant's hand immediately after the attack.

Lore

Given their inherent link to elemental air, cloud giants who turn from the gods of the Ordning often gravitate to the service of Yan-C-Bin, Prince of Evil Air. These giants' cunning, charisma, and sheer physical and magical might make them well suited to leadership positions in the cults of Elemental Evil. A cult with a cloud giant at its head can be a formidable force of corruption and destruction in the world. As if that weren't enough, cloud giants often bring tremendous wealth with them,…